It's actually a variation on the environment map shaders, hence no lights, only map-reflections ;) Could you perhaps upload a basic version of what you're trying to do? Like this, I have no idea what it could be.
On Thu, Aug 5, 2010 at 2:09 PM, mikerz <mik...@gmail.com> wrote: > No lights? interesting! Well, they shouldn't hurt.. right? > > I've embedded into the library for simplicity's sake (and because > using the tag has been inconsistent in my setup). > > I'm pretty stumped, I've found no nulls or undefined... Using CS5 IDE > > On Aug 5, 8:07 am, David Lenaerts <david.lenae...@gmail.com> wrote: > > The Wings, WingNormal, etc.. How were they added? Using the [Embed] tag > or > > through the library in the Flash IDE. > > In case of the [Embed] tag, you'd need to pass new Wings().bitmapData > > because it extends Bitmap rather than BitmapData. > > > > Oh, and btw, the fresnel material doesn't use any lights. > > > > > > > > > > > > On Thu, Aug 5, 2010 at 2:04 PM, mikerz <mik...@gmail.com> wrote: > > > Thanks for the fast responses... > > > > > I generated the normal map and gave my own bitmap for the > > > environmental bitmapdata. I traced out all parameters used in the > > > constructor... > > > Skin: [object Wings] Normal: [object WingNormal] Environmental: > > > [object Stars] Mesh: Wings: x:36 y:0 z:3 > > > > > The first 3 are all bitmapdata. > > > > > I got this working briefly on another model, but that was another > > > time. Is there a specific order things need to be done in? At this > > > point, the model is already on the stage with all lighting when I > > > create this material. > > > > > On Aug 5, 7:53 am, David Lenaerts <david.lenae...@gmail.com> wrote: > > > > Hey mikerz, > > > > > > Are you sure you're providing all the necessary BitmapData's in the > > > > constructor, and not just null (for normal map or environment map for > > > > instance)? > > > > In the blogpost introducing the material, there's an example of how > to > > > use > > > > it, maybe it helps: > > >http://www.derschmale.com/2010/04/21/fresnel-reflective-shading-with-. > .. > > > > (there's > > > > a link to source somewhere :) ). > > > > > > Hope it helps! > > > > David > > > > > > On Thu, Aug 5, 2010 at 1:46 PM, mikerz <mik...@gmail.com> wrote: > > > > > I'm getting an error if I try to use this material : > > > > > ArgumentError: Error #2004: One of the parameters is invalid. > > > > > at flash.display::ShaderJob/start() > > > > > at SinglePassShaderMaterial/updateRenderBitmap()[C:\Users\Michael > > > > > \Desktop\satellite\away3d\materials\SinglePassShaderMaterial.as:35] > > > > > at > > > > > away3d.materials::TransformBitmapMaterial/updateMaterial()[C:\Users > > > > > > \Michael\Desktop\satellite\away3d\materials\TransformBitmapMaterial.as: > > > > > 32] > > > > > at > PixelShaderMaterial/updateMaterial()[C:\Users\Michael\Desktop > > > > > \satellite\away3d\materials\PixelShaderMaterial.as:30] > > > > > at > away3d.core.base::Mesh/updateMesh()[C:\Users\Michael\Desktop > > > > > \satellite\away3d\core\base\Mesh.as:532] > > > > > > > I've checked all my inputs and I've dug into the relevant classes, > > > > > tracing out whats going on in those areas... I just don't know > enough > > > > > about this kind of issue to investigate further. Any help? > > > > > > > Note, I am applying this material to an UV-mapped and skinned AWD > Mesh > > > > > that works fine in Prefab and I have both a directional and point > 3d > > > > > light. > > > > > > > Any help appreciated > > > > > > -- > > > > David Lenaerts > > > > Flash platform developerhttp://www.derschmale.com > > > > -- > > David Lenaerts > > Flash platform developerhttp://www.derschmale.com > -- David Lenaerts Flash platform developer http://www.derschmale.com