Hey Jerome

nice! btw, short tween rotaion+easing to target would be nice :)
also right panel (everwhere) should have better tween (faster? easein/out?)
or maybe remove that tween and just snap it, last one would be shadow, maybe
just static shadow on bottom is enough? or maybe replace with simple
reflection like draw view result to bottom and flip vertical to fake it and
fade out :)

also thank for blogging this and mention us! :D

cheers!

On 14 August 2010 17:16, Michael Iv <[email protected]> wrote:

> Jerome,very cool project! Neat design and cool spherical coords   work !
>
>
>
> On Sat, Aug 14, 2010 at 11:03 AM, Jerome <
> [email protected]> wrote:
>
>> "Dont suppose you actually have lat / lan translation to sphere
>> texture going
>> on here?"
>>
>> Of course I do! It uses XML data with lat/lon data to position the
>> markers. The satellites even have an altitude parameter ;)
>> There's a link to the original tutorial (although it's in pv3D) in my
>> blog post.
>
>
>
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|
> www.neurotechresearch.com
> http://blog.alladvanced.net
> http://www.meetup.com/GO3D-Games-Opensource-3D/
> Tel:054-4962254
> [email protected]
> [email protected]
>
>


-- 
Regards
-----------------------------------------------------------
Todsaporn Banjerdkit, katopz, http://sleepydesign.com
Away3DLite and JigLibFlash Developer Team

Reply via email to