Hey Jerome nice! btw, short tween rotaion+easing to target would be nice :) also right panel (everwhere) should have better tween (faster? easein/out?) or maybe remove that tween and just snap it, last one would be shadow, maybe just static shadow on bottom is enough? or maybe replace with simple reflection like draw view result to bottom and flip vertical to fake it and fade out :)
also thank for blogging this and mention us! :D cheers! On 14 August 2010 17:16, Michael Iv <[email protected]> wrote: > Jerome,very cool project! Neat design and cool spherical coords work ! > > > > On Sat, Aug 14, 2010 at 11:03 AM, Jerome < > [email protected]> wrote: > >> "Dont suppose you actually have lat / lan translation to sphere >> texture going >> on here?" >> >> Of course I do! It uses XML data with lat/lon data to position the >> markers. The satellites even have an altitude parameter ;) >> There's a link to the original tutorial (although it's in pv3D) in my >> blog post. > > > > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air |3D|Unity| > www.neurotechresearch.com > http://blog.alladvanced.net > http://www.meetup.com/GO3D-Games-Opensource-3D/ > Tel:054-4962254 > [email protected] > [email protected] > > -- Regards ----------------------------------------------------------- Todsaporn Banjerdkit, katopz, http://sleepydesign.com Away3DLite and JigLibFlash Developer Team
