Hey, The following article on the valve developer community may be of help: http://developer.valvesoftware.com/wiki/Leak <http://developer.valvesoftware.com/wiki/Leak>It's actually for half life maps, but many of the ideas are the same.
Btw, if you switch off "generate bevel planes", does that help? They're used for collisions where adjacent poly form sharp angles (where offsetting them according to bounds would introduce errors), but can sometimes cause problems too :) Hope that helps! David On Wed, Aug 18, 2010 at 11:52 AM, Freddie schroots <bedonst...@gmail.com>wrote: > Hey all, im trying to model some rooms with arch like doorways in 3d > max, im making sure there are no empty spaces into nothingness and > everything is attached to the grid, i used normals for the box (the > room) so i can use the textures from the inside (i use texture baking) > > But im having a lot of artifact problems, and problems with a beveled > plane (?) that cause a lot of integrity errors. > > Can anyone give me some pointers or a link to a website with info on > how to correctly model for the BSP generator? I've been trying for > days to model a few rooms with arch doorways but i always get errors > and lots of artifacts, can i decrease the amount of artifacts by > increasing the amount of polygons? (im using editable poly in 3ds max) -- David Lenaerts Flash platform developer http://www.derschmale.com