my last test (a sec ago) via branches is working fine with md2 from quake, so it's may be exporter problem? what's your exporter btw? you can send md2 off list to me, i'll see what i can do
On 22 August 2010 00:22, Swingpants <[email protected]> wrote: > > Is it just me? > > I'm testing out some MD2 model anims in Away3DLite - ones that I know > loop well in Away3D - and the anims seem to be jumping at the loop > point. It seems that the mesh positions are tweened between apart from > on the loop point. > > The first issue I noticed was that the anim names for referencing the > anim frames seem to be slightly different, in that some characters are > missing. "run" becomes "ru" or even "r" on some models. Is there a > problem with the parser here? > > I'm trying to get my walk/run sequences working smoothly and failing > horribly. Rather than reference the anim name I've tried looping > (_mesh.loop(40,45)) - but I get the same results. Anyone got any idea > what is happening? Is this a known problem that has a solution in a > branch? > > Thanks in advance. -- Regards ----------------------------------------------------------- Todsaporn Banjerdkit, katopz, http://sleepydesign.com Away3DLite and JigLibFlash Developer Team
