To add.. this.frontMaterial.offsetY = 800; this.frontMaterial.lockH = 800; this.frontMaterial.lockW = 200;
Stretches the material... if i change the offsetY to lower I can see it but only for a few px i guess the height? And setting the rotation totally messes everythng up too :P On Aug 26, 4:31 pm, Mech7 <[email protected]> wrote: > If I have a material... and attach it to the object it works fine, but > now I resize the object to other dimensions.. and apply the material > to another side and the material get's really messed up. Is there a > way to fix this? I tried calling the update function of moviematerial > but it has no effect. > > if (new int(this.currentSide % 2)) { > > this.cube.depth = this.x...@cubewidth; > this.cube.height = this.x...@cubeheight; > this.cube.width = this.x...@cubewidth; > > this.cube.rotationY = 90; > this.cube.rotationX = 180; > this.cube.rotationZ = 0; > Tweener.addTween(this.cube, { time:this.x...@animationspeed, > rotationY:(this.cube.rotationY + 90), > transition:'easeOutCubic' } ); > > } else { > > this.cube.depth = this.x...@cubeheight; > this.cube.width = this.x...@cubewidth; > this.cube.rotationY = 180 > this.cube.rotationX = 180; > this.cube.rotationZ = 0; > > this.cube.cubeMaterials.top = this.frontMaterial; > > Tweener.addTween(this.cube, { time:this.x...@animationspeed, > rotationX:(this.cube.rotationX + 90), > transition:'easeOutCubic' } ); > > > > }
