I see a typo in my previous message >> just to make sure somehow the container and content do have same shared >> name. I mean NOT when you parse you might have a container with same name as a mesh inside. make sure you apply only to mesh just to be sure.
>>> if (child is Mesh && child.name.indexOf("bt_artwork") != -1) { What is the material type? if its a MovieMaterial, and its updated it could cause this flickering if the mc source is not stopped. Fabrice On Sep 2, 2010, at 11:01 PM, giorgioErre wrote: >> we wrote them :)) > > eh eh I think the same > > now I'm in tilt little bit...I try with > for each (var child:Mesh in model.children) { > > but nothimg. I try many different combinations with forceupdate and > with different listeners but nothing...Fabrice heeeellllppppp!!! > > In the enterframe loop I use _view.render(); I think this is the key > of the question. And, all the meshes have diffent names. The red spot > is a single mesh, when rollover I apply the transform of the invisible > button to the red spot. > > On 2 Set, 22:04, Fabrice3D <fabric...@gmail.com> wrote: >>> What I don't understand is why the other examples donwloadable from >>> away3d.com don't present this issue... >> > >> >> bad joke :) seriously, try check on type Mesh instead of Object3D, just to >> make sure somehow the container and content do have same shared name. >> >> Fabrice >> >> On Sep 2, 2010, at 9:43 PM, giorgioErre wrote: >> >> >> >>> well, here some code: >> >>> private function onObjLoad( e:Loader3DEvent ):void { >>> model = _loader.handle as ObjectContainer3D; >>> for each (var child:Object3D in model.children) { >>> if (child.name.indexOf("bt_artwork") != -1) { >>> child.addOnMouseOver(overQuadro); >>> child.addOnMouseOut(outQuadro); >>> child.mouseEnabled = true; >>> child.useHandCursor = true; >>> } >>> } >>> What I don't understand is why the other examples donwloadable from >>> away3d.com don't present this issue...