Use raytracing renderer in Prefab . It works fine . :) Sent from my iPhone
On Sep 29, 2010, at 12:24 PM, Jose <[email protected]> wrote: > > Hi, i'm testing the posibilities of Prebaking but I can't work with > shadows. > I have two Spheres with BitmapMaterial. > > sph1 = new Sphere (); > sph1 .radius = _SPEHERERADIUS_; > sph1 .z = -900; > sph1 .bothsides = true; > container.addChild(sph1); > > sph2 = new Sphere (); > sph2 .radius = _SPEHERERADIUS_; > sph2 .x = -200; > sph2 .bothsides = true; > container.addChild(sph2); > > [..] > > _bitmapMaterial = new > BitmapMaterial(Cast.bitmap(e.target.content.bitmapData)); > sph1.material = sph2.material = _bitmapMaterial; > > > I have a PointLight3D too: > > light = new PointLight3D (); > > light.color = 0x989898; > light.brightness = 0.6; > light.specular = 0.6; > light.ambient = 0.6; > light.radius = 3000; > light.fallOff = 2000; > > light.z = -1500; > > scene.addLight(light); > > And: > > var LPB:LightPrebaker = new LightPrebaker(container, [ light ], 0.6, > true); > LPB.addOnTraceComplete(traceComplete); > LPB.apply(); > > If I use fast rendering everything works fine. When I use shadows, I > can only see the spheres with scena ambient. > What am I doing wrong?. Thanks.
