I dont have an answer to your question but am interested to hear in what way your game logic does not work/ is to slow for the display? Im proposing there must be a means to enhance your game logic to accommodate whatever pitfalls you are experiencing..
On 9/30/10, dsirijus <[email protected]> wrote: > Currently, poly count (the real bottleneck) with everything else puts > my framerate at ~30. Is it possible to run swf at, say, 120fps, and > have it render across 4 frames? > I need it so my game logic can run at higher speeds. > > Had an idea to put the logic in another swf then local connect to it, > but i'm guessing that would be too slow.
