I dont have an answer to your question but am interested to hear in
what way your game logic does not work/ is to slow for the display? Im
proposing there must be a means to enhance your game logic to
accommodate whatever pitfalls you are experiencing..

On 9/30/10, dsirijus <[email protected]> wrote:
> Currently, poly count (the real bottleneck) with everything else puts
> my framerate at ~30. Is it possible to run swf at, say, 120fps, and
> have it render across 4 frames?
> I need it so my game logic can run at higher speeds.
>
> Had an idea to put the logic in another swf then local connect to it,
> but i'm guessing that would be too slow.

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