Hi all, Just uploaded another update --> obj mtl error loading via menu fixed --> dae texture load error fixed --> improved bits more the memory usage of renderlist panel
New: --> added a delete mesh option directly into row of the mesh list It was requested a few times, so here it is: --> you have now a new option for destination formats (jpg or png). works for all exporters: as3, as3lite, obj, ac and awd + export rendered image only from renderlist dynamic --> if the map has an alpha channel or not. automatically sets to png or jpg jpg only --> you can export only as jpg either per mesh or using the panel(all meshes) same for png I have runned more tests on the "-" instead of "_" still find nothing, atm my conclusion is that the imported data has already the name with minus signs set. have nice weekend all! Fabrice
