Hi all,
Just uploaded another update

--> obj mtl error loading via menu fixed
--> dae texture load error fixed
--> improved bits more the memory usage of renderlist panel

New: 
--> added a delete mesh option directly into row of the mesh list

It was requested a few times, so here it is:
--> you have now a new option for destination formats (jpg or png).
works for all exporters: as3, as3lite, obj, ac and awd + export rendered image 
only from renderlist

dynamic --> if the map has an alpha channel or not. automatically sets to png 
or jpg
jpg only --> you can export only as jpg either per mesh or using the panel(all 
meshes)
same for png

I have runned more tests on the "-" instead of  "_"
still find nothing, atm my conclusion is that the imported data has already the 
name with minus signs set.

have nice weekend all!

Fabrice

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