Hi Vic, It doesn't really matter if your camera.z is -1000 or 1000, speedwise if that's what you mean. Of course it will be facing in opposite directions (rotationY), most likely.
-Pete On Sun, Nov 7, 2010 at 6:56 PM, Vic <[email protected]> wrote: > Ah... anyone any comment? > I know it's not a big problem but... > > > On Nov 6, 8:00 pm, Vic <[email protected]> wrote: > > SimpleView has it positive, and the book (3d) has it negative. > > > > If I get it wrong it will reverse all the xyz calc for my object. > > > > So ... which one is best? > > > > Vic > -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
