if you mean boundingbox, it's here http://away3d.googlecode.com/svn/branches/lite/bin/ExBoundingBox.swf
src+libs http://away3d.googlecode.com/svn/branches/lite still labs version, use at your own risk ;) hth On 1 December 2010 19:49, Darcey Lloyd <[email protected]> wrote: > I didn't manage to find any answer to this either, so ended up stacking > calculation like so (not pretty but works): > > var nContainer1W:Number = 0; > var nContainer1Items:Array = new Array(); > var nContainer1ItemXGap:Number = 100; > > for each (var item:* in nContainer1Items){ > nContainer1W += item.width; > } > > // add spacing > nContainer1W += ((nContainer1Items.length-1) * nContainer1ItemXGap); > > Rinse and repeat for height and depth. :\ > > > D > > > > > On 1 December 2010 12:35, Jerome <[email protected]> wrote: > >> In the past I either had to create variables to hold the size of an >> ObjectContainer3D, calculating these values manually. I also used >> Prefab to get the size of imported 3D objects. >> >> If anyone has a way to get that data at runtime please share! >> >> :) >> >> On Nov 30, 8:21 pm, Darcey Lloyd <[email protected]> wrote: >> > Hi, >> > >> > Anyone know how to get the width, height & depth of an ObjectContainer3D >> in >> > Away3DLite (I'm using latest trunk). >> > >> > For now I am looping through all the items stored in an array and adding >> > spacing etc to get the dimensions, however it would be great if I could >> get >> > the width, height & depth from the container. >> > >> > minX, maxX is not a part of ObjectContainer3D in lite. >> > >> > Any ideas? >> > >> > Thanks >> > >> > Darcey >> > > -- Regards ----------------------------------------------------------- Todsaporn Banjerdkit, katopz, http://sleepydesign.com Away3DLite and JigLibFlash Developer Team
