if you mean boundingbox, it's here
http://away3d.googlecode.com/svn/branches/lite/bin/ExBoundingBox.swf

src+libs
http://away3d.googlecode.com/svn/branches/lite

still labs version, use at your own risk ;)

hth

On 1 December 2010 19:49, Darcey Lloyd <[email protected]> wrote:

> I didn't manage to find any answer to this either, so ended up stacking
> calculation like so (not pretty but works):
>
> var nContainer1W:Number = 0;
> var nContainer1Items:Array = new Array();
> var nContainer1ItemXGap:Number = 100;
>
> for each (var item:* in nContainer1Items){
>       nContainer1W += item.width;
> }
>
> // add spacing
> nContainer1W  += ((nContainer1Items.length-1) * nContainer1ItemXGap);
>
> Rinse and repeat for height and depth. :\
>
>
> D
>
>
>
>
> On 1 December 2010 12:35, Jerome <[email protected]> wrote:
>
>> In the past I either had to create variables to hold the size of an
>> ObjectContainer3D, calculating these values manually. I also used
>> Prefab to get the size of imported 3D objects.
>>
>> If anyone has a way to get that data at runtime please share!
>>
>> :)
>>
>> On Nov 30, 8:21 pm, Darcey Lloyd <[email protected]> wrote:
>> > Hi,
>> >
>> > Anyone know how to get the width, height & depth of an ObjectContainer3D
>> in
>> > Away3DLite (I'm using latest trunk).
>> >
>> > For now I am looping through all the items stored in an array and adding
>> > spacing etc to get the dimensions, however it would be great if I could
>> get
>> > the width, height & depth from the container.
>> >
>> > minX, maxX is not a part of ObjectContainer3D in lite.
>> >
>> > Any ideas?
>> >
>> > Thanks
>> >
>> > Darcey
>>
>
>


-- 
Regards
-----------------------------------------------------------
Todsaporn Banjerdkit, katopz, http://sleepydesign.com
Away3DLite and JigLibFlash Developer Team

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