2 scenes, 2 cameras, 2 views - 1 rendered only once and the other with your mesh.
or 1 scene, 2 cameras, 2 views - 1 view rendered only once and the other with your mesh but no where near the x,y,z of the rest of the stuff and looking away. On 20 December 2010 09:18, vkt <[email protected]> wrote: > thank you for your reply,but I can't hide other mesh in scene when > it's be show. :) > > xcx wrote: > > Not sure that I understand your question, but seems to me that you > > would like to render only one specific mesh from scene. > > > > If that is a case you can hide all other mehses. Like let's say that > > you know name of your mesh what you would like to render. > > > > You could try something like this. > > [code] > > private function hideAllOthers(obj:ObjectContainer3D, > > strName:String):Object3D > > { > > for each(o:Object3D in obj.children) > > { > > if (obj is ObjectContainer3D) > > hideAllOthers(obj, strName) > > else > > { > > if (obj.name == strName) > > obj.visible = true; > > else > > obj.visible = false; > > } > > } > > } > > [/code] > > > > I don't have possiblity to test this code right now. So there might be > > a bug or two :). > > > > On 20 joulu, 09:46, vkt <[email protected]> wrote: > > > is there possibe to render the mesh which I only want to render > > > instead of whole scene? > > > because I use z-order render type,if I use view.render. it's spend > > > lots of time. >
