Beg to differ :)

var mesh:Mesh = new Mesh();
mesh.bothsides = true;
mesh.material = new ColorMaterial(0x00ff00);
scene.addChild(mesh);

var face:Face = new Face();
face.moveTo( -50, -50, 0);
face.curveTo( 0, -50, 50, 50, -50, 0);
face.lineTo( 50, 50, 0);
face.curveTo( 0, 50, 50, -50, 50, 0);
face.lineTo( -50, -50, 0);
face.offset(180, 0, 0);

mesh.addFace(face)

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