Beg to differ :) var mesh:Mesh = new Mesh(); mesh.bothsides = true; mesh.material = new ColorMaterial(0x00ff00); scene.addChild(mesh);
var face:Face = new Face(); face.moveTo( -50, -50, 0); face.curveTo( 0, -50, 50, 50, -50, 0); face.lineTo( 50, 50, 0); face.curveTo( 0, 50, 50, -50, 50, 0); face.lineTo( -50, -50, 0); face.offset(180, 0, 0); mesh.addFace(face)
