I've found the problem: apparently dae files wants just UVW mapped materials.
So I've fixed and got this result:
http://dl.dropbox.com/u/4064417/buildingNoShadow.jpg

Now, to make it look more realistic I would like to add shadows to be casted in the grooves.
As you see, the light in prefab is on and there is no casted shadow.
How do I add them (in away3D as3 I mean)?

Il 05/01/2011 20:41, Kris Meister ha scritto:
That looks like AS2, i didn't even know there was an AS2 version of
away3d.

Anyway try the prefab tool.
http://www.closier.nl/prefab/

I've had much luck optimizing in that and then exporting a new DAE.
Though it also supports exporting as an AS3 class, which I've found
very helpful to understand the inner workings of complex models.


On Jan 4, 3:19 pm, Miroku<[email protected]>  wrote:
Hi everyone I've got this collada file:http://pastebin.com/hRaUST29

exported from a 3D studio max model which is the lowest in this 
image:http://dl.dropbox.com/u/4064417/building.jpg

which I load with this code:http://pastebin.com/2Wbrq73X

and I get this render:http://dl.dropbox.com/u/4064417/colladaLoad.jpg

why can I see just the door and not the red walls nor the windows
without getting texture url errors?

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