http://www.1024times.com/project/screen.png ok this one is small, but
depending on the frame sizes thay can get big .. and ugly :(

On 18 Sty, 20:52, Michael Iv <explomas...@gmail.com> wrote:
> I am sorry but I can't see any white triangle in the frame .Any chance you
> send a screenshot?
>
> On Tue, Jan 18, 2011 at 7:35 PM, Michał Mrożek <
>
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>
> im.1027.times.smarter.since.t...@gmail.com> wrote:
> > i've changed the values in html
>
> > when You make load and choose to split view .. You can see a white
> > triangle in the frame .. it's annoing because i can't find the right
> > setup for the cubes in frame and no behavior pattern for this white
> > triangle to appear
>
> > i have 5 different frame sizes .. one of them (shown in the preview
> > right now) coded as "0" is added from back and as you can see, when i
> > set ownCanvas, i have to set pushback to true .. and the z order for
> > other parts gets mixed up
>
> > those two things (correct z order, and white triangles) are my main
> > problem right now ..
>
> > function createFrame():ObjectContainer3D {
> >        var wooden:ShadingColorMaterial=new ShadingColorMaterial(_color);
> >        var rama:ObjectContainer3D=new
> > ObjectContainer3D({pushfront:true,ownCanvas:true,z:5});
> >        if(_frame==0){
> >                rama.z=-5;
> >                rama.pushfront=false;
> >                rama.pushback=true;
> >        }
> >        //szczegoly ramy
> >        var bokPionowy1:Cube = new Cube({material:wooden, bothsides:true, x:
> > (_W1+_w1)/2, y:0, z:0, width:_w1, height:_H1, depth:_d});
> >        var bokPoziomy1:Cube = new Cube({material:wooden, bothsides:true, x:
> > 0, y:(_H1+_h1)/2, z:0, width:_W1, height:_h1, depth:_d});
> >        var bokPionowy2:Cube = new Cube({material:wooden, bothsides:true,
> > x:-
> > (_W1+_w1)/2, y:0, z:0, width:_w1, height:_H1, depth:_d});
> >        var bokPoziomy2:Cube = new Cube({material:wooden, bothsides:true, x:
> > 0, y:-(_H1+_h1)/2, z:0, width:_W1, height:_h1, depth:_d});
>
> >        var rog1:Cube = new Cube({material:wooden, bothsides:true, x:
> > (_W1+_w1)/2, y:(_H1+_h1)/2, z:0, width:_w1, height:_h1, depth:_d});
> >        var rog2:Cube = new Cube({material:wooden, bothsides:true, x:
> > (_W1+_w1)/2, y:-(_H1+_h1)/2, z:0, width:_w1, height:_h1, depth:_d});
> >        var rog3:Cube = new Cube({material:wooden, bothsides:true, x:-
> > (_W1+_w1)/2, y:(_H1+_h1)/2, z:0, width:_w1, height:_h1, depth:_d});
> >        var rog4:Cube = new Cube({material:wooden, bothsides:true, x:-
> > (_W1+_w1)/2, y:-(_H1+_h1)/2, z:0, width:_w1, height:_h1, depth:_d});
>
> >        var bokPionowy1B:Cube = new Cube({material:wooden, pushback:true,
> > pushfront:false, bothsides:true, x:(_W1-_w2)/2, y:0, z:-_s, width:_w2,
> > height:_H1-_w2*2, depth:_D});
> >        var bokPoziomy1B:Cube = new Cube({material:wooden, pushback:true,
> > pushfront:false, bothsides:true, x:0, y:(_H1-_h2)/2, z:-_s, width:_W1-
> > _h2*2, height:_h2, depth:_D});
> >        var bokPionowy2B:Cube = new Cube({material:wooden, pushback:true,
> > pushfront:false, bothsides:true, x:-(_W1-_w2)/2, y:0, z:-_s,
> > width:_w2, height:_H1-_w2*2, depth:_D});
> >        var bokPoziomy2B:Cube = new Cube({material:wooden, pushback:true,
> > pushfront:false, bothsides:true, x:0, y:-(_H1-_h2)/2, z:-_s, width:_W1-
> > _h2*2, height:_h2, depth:_D});
>
> >        var rog1B:Cube = new Cube({material:wooden, pushback:true,
> > pushfront:false, bothsides:true, x:(_W1-_w2)/2, y:(_H1-_h2)/2, z:-_s,
> > width:_w2, height:_h2, depth:_D});
> >        var rog2B:Cube = new Cube({material:wooden, pushback:true,
> > pushfront:false, bothsides:true, x:(_W1-_w2)/2, y:-(_H1-_h2)/2, z:-_s,
> > width:_w2, height:_h2, depth:_D});
> >        var rog3B:Cube = new Cube({material:wooden, pushback:true,
> > pushfront:false, bothsides:true, x:-(_W1-_w2)/2, y:(_H1-_h2)/2, z:-_s,
> > width:_w2, height:_h2, depth:_D});
> >        var rog4B:Cube = new Cube({material:wooden, pushback:true,
> > pushfront:false, bothsides:true, x:-(_W1-_w2)/2, y:-(_H1-_h2)/2, z:-
> > _s, width:_w2, height:_h2, depth:_D});
>
> >        rama.addChild(bokPionowy1);
> >        rama.addChild(bokPoziomy1);
> >        rama.addChild(bokPionowy2);
> >        rama.addChild(bokPoziomy2);
> >        rama.addChild(rog1);
> >        rama.addChild(rog2);
> >        rama.addChild(rog3);
> >        rama.addChild(rog4);
> >        rama.addChild(bokPionowy1B);
> >        rama.addChild(bokPoziomy1B);
> >        rama.addChild(bokPionowy2B);
> >        rama.addChild(bokPoziomy2B);
> >        rama.addChild(rog1B);
> >        rama.addChild(rog2B);
> >        rama.addChild(rog3B);
> >        rama.addChild(rog4B);
> >        return rama;
> > }
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net
> Tel:054-4962254begin_of_the_skype_highlighting            054-4962254      end_of_the_skype_highlighting
> mich...@neurotech.co.il
> t...@neurotech.co.il

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