i think it's layer z order problem not alpha problem (eg.it's already alpha
but you didn't notice that), can you add some background at bottom most to
test this plz?
i want to see it's not alpha problem 1st, then 2nd thing is if you said it's
layer, why it's got z-order btw? you manually swap it? you better try
.canvas for this then

On 1 February 2011 23:40, John Brookes <[email protected]> wrote:

> Theres something wrong with the Basic Renderer and layers.
>
> Have a look at this, its using basicRenderer, dont move camera yet.
> the camera.z is -900
>
>
> http://www.shrewballooba.co.uk/blog/wp-content/uploads/2011/02/away3DLiteExamples.swf
>
> Although alpha is applied to the wirecolor plane.layer none shows.
>
> Just drag the camera so it orbits about y without going above +-90.
> Still no alpha.
>
> Now drag the camera so it orbits about y, all of a sudden alpha begins to
> work.
>
> Been trying to find where/why this is happening. Only thing I've noticed is
> line 235 (// draw to layer) of basic renderer the
> _graphicsDatas[_material_graphicsData] is undefined until you rotate more
> than 180 (when the camera.z >0). Then it fills with the sprite.
>
> And there is the problem.
>
> If you start with a camera.z <0
> alpha wont update until the camera.z goes >0
>
> If you start with camera.z >0
> it works straight away.
>
>
> And if you use fast renderer it works no problem.
>



-- 
Regards
-----------------------------------------------------------
Todsaporn Banjerdkit, katopz, http://sleepydesign.com
Away3DLite and JigLibFlash Developer Team

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