> Slams head into desk.
hehehe, yes you can use muliple meshes for the generation, if they, as a whole, 
create a closed mesh.
you could see this on one of the rare vids I made for Prefab...
That's also why you can prebake in Prefab, as it permits relatively easy unique 
mapping doing this way.

Tho having a single map is a nice exercise and you will enjoy see your project 
load at speed of light :))

Fabrice


On Feb 16, 2011, at 5:51 PM, John Brookes wrote:

> Slams head into desk.
> 
> Always thought the main mesh (_tree) had to be a single mesh. Hence you 
> couldnt have more than 1 material as prefab doesn't do face materials.
> 
> The _tree can be several meshes so you can do several materials.
> eg cube made of 6 planes and 6 materials.
> 
> Oh well, learnt something new.
> I'll try not to think about how many hours spent on mapping UVs to a single 
> material :(
> 
> ps
> thanks 

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