> Slams head into desk. hehehe, yes you can use muliple meshes for the generation, if they, as a whole, create a closed mesh. you could see this on one of the rare vids I made for Prefab... That's also why you can prebake in Prefab, as it permits relatively easy unique mapping doing this way.
Tho having a single map is a nice exercise and you will enjoy see your project load at speed of light :)) Fabrice On Feb 16, 2011, at 5:51 PM, John Brookes wrote: > Slams head into desk. > > Always thought the main mesh (_tree) had to be a single mesh. Hence you > couldnt have more than 1 material as prefab doesn't do face materials. > > The _tree can be several meshes so you can do several materials. > eg cube made of 6 planes and 6 materials. > > Oh well, learnt something new. > I'll try not to think about how many hours spent on mapping UVs to a single > material :( > > ps > thanks
