Hi!

I've got a 3d character exported from Maya to collada. And this
character has like 30 different moves.
Now, i'd like to figure out the best way to be able to handle the
different moves in different files (xml?)
so only the ones, that are needed can be loaded, and then added to the
already loaded character.

I've been messing around with the addAnimation() method of the
AnimationLibrary, but no success yet.
Could you point me to the right direction?

Thanks a lot!
sltn.

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