Hi! I've got a 3d character exported from Maya to collada. And this character has like 30 different moves. Now, i'd like to figure out the best way to be able to handle the different moves in different files (xml?) so only the ones, that are needed can be loaded, and then added to the already loaded character.
I've been messing around with the addAnimation() method of the AnimationLibrary, but no success yet. Could you point me to the right direction? Thanks a lot! sltn.
