ok, thanks
i was looking for a solution without flarmanager
here is the solution:
var matrix:MatrixAway3d = markerNode.transform;     //
markerNode:FLARBaseNode
trace(Math.atan2(matrix.sxz, -matrix.syz));                     //
radians
trace(Math.atan2(matrix.sxz, -matrix.syz)*180 / Math.PI);       //
degrees

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