ok, thanks i was looking for a solution without flarmanager here is the solution: var matrix:MatrixAway3d = markerNode.transform; // markerNode:FLARBaseNode trace(Math.atan2(matrix.sxz, -matrix.syz)); // radians trace(Math.atan2(matrix.sxz, -matrix.syz)*180 / Math.PI); // degrees
- [away3d] FLAR Marker rotation schabernack
- Re: [away3d] FLAR Marker rotation Michael Iv
- [away3d] Re: FLAR Marker rotation schabernack
