I mean game dev industry .

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On Feb 26, 2011, at 12:06 AM, richardolsson <[email protected]> wrote:

> @Michael:
> 
> What industry is that? I'm not saying you're wrong, but I personally
> seem to mostly bump into C4D and Maya when I'm around working (in
> advertising generally.)
> 
> Personally, I think Blender is a lot more friendly than Maya, but I
> understand that it's because I know it. I guess that goes for all
> applications (especially 3D apps) and you should really give it a
> chance.
> 
> @Arkadianen:
> Yes, MD5 is a hashing algorithm but it's also the name of a file
> format that was developed for Doom 3, and which has since been
> released openly and implemented here and there (including in Away4.)
> It's likely that there is an exporter for 3dsmax somewhere.
> 
> Implementing an AWD exporter for 3dsmax should be fairly simple if you
> write a C++ plug-in and use libawd from the AWD SDK. I will definitely
> make sure that it happens at some point, but in case you can't wait,
> you are very welcome to give it a go. If nothing else, I will probably
> have created one by June.
> 
> 
> Cheers
> /R
> 
> On Feb 25, 10:47 pm, Arkadianen <[email protected]> wrote:
>> == Eventually AWD, but at launch there will most likely be a fully
>> == functioning MD5Parser that you can use.   /R
>> 
>> Please provide info about MD5Parser. MD5 is a name of hash files as I
>> remember...
>> 
>> == Other applications will have to wait. /R
>> 
>> What if a group of programmers will start making a parser for other
>> applications?
>> Like AWD parser for 3Ds Max ?
>> Anyone wants to join ? Who is using 3Ds Max and needs a parser?
>> 
>> On Feb 25, 9:12 pm, richardolsson <[email protected]> wrote:
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>>> @Tarwin:
>> 
>>> Yes, you'll be able to do that if you want to. It is our goal however
>>> to have AWD exporters for most popular 3D applications, so you
>>> shouldn't have to use Prefab if all you want to do is convert a model
>>> (You should use Prefab for other things though!). Realistically though
>>> we will probably only see exporters for Maya, C4D and Blender in the
>>> next couple of months. Other applications will have to wait.
>> 
>>> Cheers
>>> /R
>> 
>>> On Feb 25, 8:04 pm, tarwin <[email protected]> wrote:
>> 
>>>> Is it likely you may also load a Collada from your 3D program in
>>>> preFab then output an AWD to be used in A3D?
>> 
>>>> On Feb 26, 5:32 am, richardolsson <[email protected]> wrote:
>> 
>>>>> @Don:
>> 
>>>>> Let me just reiterate on a basic benchmark I mentioned earlier in the
>>>>> thread:
>> 
>>>>> "Some early benchmarks show that a ~60000 triangle mesh in AWD is
>>>>> about 8% the size of a COLLADA containing nothing but the same mesh,
>>>>> and parses quicker."
>> 
>>>>> Hopefully that will be reason enough to get at least some people to
>>>>> switch over. :)
>> 
>>>>> Cheers
>>>>> /R
>> 
>>>>> On Feb 25, 4:11 pm, "Don Bloomfield" <[email protected]> wrote:
>> 
>>>>>> Thanks - that makes a lot of sense.
>> 
>>>>>> Don
>>>>>> Have a great day
>> 
>>>>>> -----Original Message-----
>>>>>> From: [email protected] [mailto:[email protected]] On
>> 
>>>>>> Behalf Of Fabrice3D
>>>>>> Sent: Saturday, 26 February 2011 12:39 AM
>>>>>> To: [email protected]
>>>>>> Subject: Re: [away3d] Re: Away 4.0 and Away 3 issues
>> 
>>>>>> Just because Collada can be seen a good exchange format by some vendors
>>>>>> doesn't mean its suitable for runtime content.
>>>>>> if you raytrace a scene for 3 hours, nobody cares if the model took 20 
>>>>>> sec
>>>>>> to load/parse.
>>>>>> But on web/mobile size/loading/parsing speed are very important. Collada 
>>>>>> is
>>>>>> a verboze monster.
>>>>>> That's why we put efforts into a suitable format.
>> 
>>>>>> Add to this, that this "standard" format fails totally at one thing: be a
>>>>>> standard.
>> 
>>>>>> If you preffer to use Collada for runtime, that's entirely up to you.
>>>>>> You asked why we think this way...
>> 
>>>>>> Fabrice
>> 
>>>>>> On Feb 25, 2011, at 1:05 PM, Don Bloomfield wrote:
>> 
>>>>>>> Can I ask why you say "COLLADA should never ever be used in the first
>>>>>>> place..."?
>> 
>>>>>>> I'm just curious - I use newtek's lightwave, and they seem to be moving 
>>>>>>> TO
>>>>>>> collada for scene files, and I was looking to move to collada for any
>>>>>>> animated objects in the future.
>> 
>>>>>>> Don
>>>>>>> Have a great day

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