I mean game dev industry . Sent from my iPhone
On Feb 26, 2011, at 12:06 AM, richardolsson <[email protected]> wrote: > @Michael: > > What industry is that? I'm not saying you're wrong, but I personally > seem to mostly bump into C4D and Maya when I'm around working (in > advertising generally.) > > Personally, I think Blender is a lot more friendly than Maya, but I > understand that it's because I know it. I guess that goes for all > applications (especially 3D apps) and you should really give it a > chance. > > @Arkadianen: > Yes, MD5 is a hashing algorithm but it's also the name of a file > format that was developed for Doom 3, and which has since been > released openly and implemented here and there (including in Away4.) > It's likely that there is an exporter for 3dsmax somewhere. > > Implementing an AWD exporter for 3dsmax should be fairly simple if you > write a C++ plug-in and use libawd from the AWD SDK. I will definitely > make sure that it happens at some point, but in case you can't wait, > you are very welcome to give it a go. If nothing else, I will probably > have created one by June. > > > Cheers > /R > > On Feb 25, 10:47 pm, Arkadianen <[email protected]> wrote: >> == Eventually AWD, but at launch there will most likely be a fully >> == functioning MD5Parser that you can use. /R >> >> Please provide info about MD5Parser. MD5 is a name of hash files as I >> remember... >> >> == Other applications will have to wait. /R >> >> What if a group of programmers will start making a parser for other >> applications? >> Like AWD parser for 3Ds Max ? >> Anyone wants to join ? Who is using 3Ds Max and needs a parser? >> >> On Feb 25, 9:12 pm, richardolsson <[email protected]> wrote: >> >> >> >> >> >> >> >>> @Tarwin: >> >>> Yes, you'll be able to do that if you want to. It is our goal however >>> to have AWD exporters for most popular 3D applications, so you >>> shouldn't have to use Prefab if all you want to do is convert a model >>> (You should use Prefab for other things though!). Realistically though >>> we will probably only see exporters for Maya, C4D and Blender in the >>> next couple of months. Other applications will have to wait. >> >>> Cheers >>> /R >> >>> On Feb 25, 8:04 pm, tarwin <[email protected]> wrote: >> >>>> Is it likely you may also load a Collada from your 3D program in >>>> preFab then output an AWD to be used in A3D? >> >>>> On Feb 26, 5:32 am, richardolsson <[email protected]> wrote: >> >>>>> @Don: >> >>>>> Let me just reiterate on a basic benchmark I mentioned earlier in the >>>>> thread: >> >>>>> "Some early benchmarks show that a ~60000 triangle mesh in AWD is >>>>> about 8% the size of a COLLADA containing nothing but the same mesh, >>>>> and parses quicker." >> >>>>> Hopefully that will be reason enough to get at least some people to >>>>> switch over. :) >> >>>>> Cheers >>>>> /R >> >>>>> On Feb 25, 4:11 pm, "Don Bloomfield" <[email protected]> wrote: >> >>>>>> Thanks - that makes a lot of sense. >> >>>>>> Don >>>>>> Have a great day >> >>>>>> -----Original Message----- >>>>>> From: [email protected] [mailto:[email protected]] On >> >>>>>> Behalf Of Fabrice3D >>>>>> Sent: Saturday, 26 February 2011 12:39 AM >>>>>> To: [email protected] >>>>>> Subject: Re: [away3d] Re: Away 4.0 and Away 3 issues >> >>>>>> Just because Collada can be seen a good exchange format by some vendors >>>>>> doesn't mean its suitable for runtime content. >>>>>> if you raytrace a scene for 3 hours, nobody cares if the model took 20 >>>>>> sec >>>>>> to load/parse. >>>>>> But on web/mobile size/loading/parsing speed are very important. Collada >>>>>> is >>>>>> a verboze monster. >>>>>> That's why we put efforts into a suitable format. >> >>>>>> Add to this, that this "standard" format fails totally at one thing: be a >>>>>> standard. >> >>>>>> If you preffer to use Collada for runtime, that's entirely up to you. >>>>>> You asked why we think this way... >> >>>>>> Fabrice >> >>>>>> On Feb 25, 2011, at 1:05 PM, Don Bloomfield wrote: >> >>>>>>> Can I ask why you say "COLLADA should never ever be used in the first >>>>>>> place..."? >> >>>>>>> I'm just curious - I use newtek's lightwave, and they seem to be moving >>>>>>> TO >>>>>>> collada for scene files, and I was looking to move to collada for any >>>>>>> animated objects in the future. >> >>>>>>> Don >>>>>>> Have a great day
