Hey,

I had the same problem for couple of hours. I tested out different
dimensions. Then I remembered the Ogre3D c++ engine where it was
inefficient to create non-power of 2 textures because it was going to
resize your texture to fit a power of 2 texture.

So the solution is to use power of 2 textures like 2, 4, 8, 16, 32,
64, 128, 256, 512, 1024 etc. This is because most videocards don't
support non-power of 2 textures.

So you can create 128 * 256 textures. If both sides are power 2.

Frank

On 14 mrt, 18:29, Yann Rayon <[email protected]> wrote:
> Am I doing something wrong ? or did someone else experience the same
> troubles ?
>
> I can't use any BitmapMaterial in broomstick, with flex/flashdevelop ,
> or with FLash CS5 IDE.
>
> Here is an extract of the code.
>
> [Embed(source="../embeds/equi_litoral.jpg")]
> private var Equi:Class;
>
> private var universeMaterial:BitmapMaterial
> private var universe:Sphere;
>
> in the init function :
>
> universeMaterial = new BitmapMaterial(new Equi().bitmapData);
> universe = new Sphere(universeMaterial, 200,25,24)
>
> I have no error shown, but the scene is blank in the flashplayer, and
> no stats are displayed in the awayStat object.
> When I turn the BitmapMaterial into a ColorMaterial, it works.
>
> Any ideas ?
> Thanks in advance.
>
> Yann

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