Which renderer are you using?
Renderer.       CORRECT_Z_ORDER can really slow things down. Especially if
you got touching triangles (make sure you have some space between
these cubes).

It should really run with higher FPS if you're using the BASIC
renderer. Is that debug or release mode you're testing?


On Mar 15, 10:55 am, sabkaraja <[email protected]> wrote:
> Hi
>
> I am trying to build a proto of a rubik cube (kind of) game which has
> 8x8x8 cubes. However, the FPS drops down to 3-4 on my system. I
> believe this is due to rendering all the cubes in each frame.
>
> Is there a way to prevent the engine to render cubes that are hidden
> from view?
>
> thanks
> Rajesh

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