Hi, Josh, Thanks you for the tips, currently i spawn the whole canvas to a bitmap, and tween them one by one to alpha = 0, the effect looks OK, but i need to create big bitmap every frame, it runs slow. Is there anyone has other ways?
Thanks On 3月27日, 上午12时21分, Josh Beckwith <[email protected]> wrote: > You could spawn billboards and blur / fade them depending on the > object's velocity, but it wouldn't really work with complex meshes. > > On Mar 26, 1:20 am, iiley Chen <[email protected]> wrote: > > > > > > > > > Is there a build-in Motion-Blur support in Away3D 4.0? Or any tips. > > Thanks in advance.
