I remember a demo while back that had a Mario model and texture bitmap paint area that let you draw on the texture and thus mario. Is that the kind of thing you want? I can't seem to find it though.
On Mar 27, 11:55 pm, manel <[email protected]> wrote: > Hi! > > I have a customized mesh and each time I need to set a texture on it I > do the following: > > - Take the UV map (since each texture/bitmap has diferente coordinate > map). > - mesh.material = bitmap. > - Remove all faces created previously (with "removeFace" method). > - Set faces again with the new UV map by using the "addFace" method: > mesh.addFace( new Face( vertices[0], vertices[1], vertices[2], > material, m_aUVMapTexture[0], m_aUVMapTexture[1], > m_aUVMapTexture[2])); > > Hence, I remove my geometry and build a new one every time I need to > set a new texture. > Is there some way (method, class, property, etc) to change a texture > on runtime without removing the geometry again and again? > > Regards.
