I think the fix is to remove the view, and then re-add. That was the "old" fix that worked for me.
-Pete On Fri, Apr 1, 2011 at 3:05 PM, squ <[email protected]> wrote: > Michael, actually, I still need help, I use 3.61 version of away3D, > removed all, nulled all, including geometry, I didn't add any > listeners to the geometry, where to look for the listeners that could > have been added as default, or something like this? > > thanks > > On 1 Kwi, 17:29, squ <[email protected]> wrote: > > Thank you, Michael! > > That will help me lots! > > > > On 1 Kwi, 16:28, Michael Iv <[email protected]> wrote: > > > > > > > > > If you are talking about away4 you should call dispose method on the > object you remove. The objects are not removed from memory when you only > remove them from the rendering stack . They still exist till you don't > terminate the program . If you talk about away3x you should make sure to > have no pointers like event listeners on the geometry you remove , also > nullify the objects at the end so that GC would sweep them more easily . > > > > > Sent from my iPhone > > > > > On Apr 1, 2011, at 2:24 PM, squ <[email protected]> wrote: > > > > > > I dynamically create and then remove a Plate - object3D, there are > > > > lots of them, can be even over a few hundreds, > > > > I took great care to clean all up after removeChild from the scene, > > > > but the memory grows and grows > > > > > > I guess there are some references left in other classes > > > > > > So my questions are: > > > > what may hold the objects or some of their data? > > > > where to look for references that should be deleted? > > > > > > thanks for your help- Ukryj cytowany tekst - > > > > > - Poka¿ cytowany tekst -- Ukryj cytowany tekst - > > > > - Pokaż cytowany tekst - -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
