I've tried to load model with animations. Model was exported using der_ton's exporter from 3dsmax to md5mesh & md5anim. I've 3 problems with this: 1) Animation moves the mesh with each new cycle. Probably result of problem 3. About 5 sec after start: http://files.myopera.com/MADCATX/albums/6547792/movemesh1.jpg About 30 sec after start: http://files.myopera.com/MADCATX/albums/6547792/movemesh2.jpg 2) There is no gotoAndStop(), nextFrame() functions in SmoothSkeletonAnimator. Animation speed is proportional to Event.ENTER_FRAME event, which isn't good since game data is being updated on separate timer (for single player games you can use ENTER_FRAME event to update data, but for network games this event can't be used to synchronize data). So if I use separate timer for updating data I do want the jump (for example) animation to end after set amount of updates. 3) Loading the animation causes models part (leg) to be deformed. Without animation model is not deformed. Deformation when using animation: http://files.myopera.com/MADCATX/albums/6547792/legdeformation.jpg Model with animation within der_ton's model viewer: http://files.myopera.com/MADCATX/albums/6547792/0Capture.JPG
Since model is not deformed in model viewer I think that there is bug in md5anim parser that is causing this behavior.
