As to which format is best I will only make my evaluations once molehill and
Away3D 4 is out of alpha/beta. There has been talk in this group about which
is best already try a search on the google group for it and it should show
you quite a few threads of which is more appropriate for still models, vs
loading, vs parsing, vs best for animation etc. For me it's a big ? for now
at least.

The loading of other formats is not that much different, there are examples
of them included in the Away3D 4 Broomstick examples folder (see Away3D SVN
> Trunk > Broomstick > Examples).

D



On 6 April 2011 07:36, Choons <[email protected]> wrote:

> Thanks so much, Darcey! I'm just getting started with Away3D +
> Molehill (this is my 1st post here actually) and can tell the classes/
> methods are quite different than in 3.6 so your example is very
> helpful. I assume loading a Collada file is very similar?
>
> On that same tack- what is your opinion on OBJ vs Collada these days?
> Seems like Collada was supposed to be the big open source standard but
> OBJ sure does seem to be very widely used still.
>
> thx Choons
>
> On Apr 1, 9:21 am, Darcey Lloyd <[email protected]> wrote:
> > Hi all,
> >
> > New article exampling:
> >
> >    1. Loading of an OBJ 3D model using an MTL file
> >    2. Pathing to an OBJ model in a sub folder called "assets"
> >    3. Setting text label to notify model loading / parsing
> >    4. Updating model rotation once loaded only
> >    5. Code commented out for using materials applied from MTL file only
> >    (uncomment and remove loop to see with no lighting applied)
> >    6. Lighting applied via embedded material
> >    7. Adjustment sliders for you to toy around with lights and
> positioning
> >
> > Example, full source and all assets can be found at:
> >
> > http://www.allforthecode.co.uk/aftc/forum/user/modules/forum/article....
> >
> > Darcey

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