I am having a problem with object "solidarity". I am using the trunk of away3dlite, chosen for its simplicity and speed. Before you suggest it, I tried Away3D and ran into all kinds of issues, and at this point the development is pretty far along, so to rip out and replace lite would be more than I really want to do, especially when it may not fix my problem, which is:
I have a "house" model as a box, and am dynamically "attaching" features like drip edge, shingles, etc. Most of the objects I am attaching are planes or plane deformations, which makes the effect especially noticeable, but I see it with solid objects too. The problem is simply a face will become transparent when it shouldn't. An object may all but disappear unless viewed at some "optimal" angle, which is not necessarily directly face-on. Some other info: I tried to use the prefab as3 exporter instead of using my blender collada export directly - no change I can fix it by applying a filter, like GlowFilter, but this causes other problems, like correct sorting Doesn't matter if my plane is single or double-sided Distance does affect it, but for the purposes of this project, objects need to be extremely close I am fairly accomplished in AS3, but this is my first 3D and Away3D(lite) project I have posted a collage illustrating these problems at https://docs.google.com/leaf?id=0B0wtpO2VWsR4YzE3NjMzMzEtODdkYi00NzFjLTkxZjctZWFmMGQ2Y2E2OWQ0&hl=en&authkey=COHwrb8O Ideas?
