Can you provide me the obj file that you used please. Fabrice
On Apr 8, 2011, at 17:59, tex <[email protected]> wrote: > Hi, > > i just have done a little fix in Broomstick OBJParser. it allowed me > to load a OBJ that was not working at all. > > > Index: src/away3d/loading/parsers/OBJParser.as > =================================================================== > --- src/away3d/loading/parsers/OBJParser.as (revision 3126) > +++ src/away3d/loading/parsers/OBJParser.as (working copy) > @@ -344,7 +344,7 @@ > vertexNormal = > _vertexNormals[face.normalIndices[vertexIndex]-1]; > subGeometry.vertexNormalData.push(vertexNormal.x, > vertexNormal.y, vertexNormal.z); > } > - if (face.uvIndices.length > 0) { > + if (face.uvIndices.length > vertexIndex) { > uv = _uvs[face.uvIndices[vertexIndex]-1]; > subGeometry.UVData.push(uv.u, uv.v); > } > > > best regards :)
