create a cylinder with yUp =false light = new PointLight(); //pos set in renderloop scene.addChild(light); var mat:BitmapMaterial = new BitmapMaterial(Bitmap(new IMGASSET()).bitmapData); mat.lights = [light] var cylinder:Cylinder = new Cylinder(mat, 150, 150, 200, 8, 4, true, true, false); scene.addChild(cylinder);
The top and bottom center vertices are reversed. possible fix? line 80 vertices[numVerts++] = -_height/2; line 166 vertices[numVerts++] = _height/2; http://code.google.com/p/away3d/issues/detail?id=174&sort=-id
