look at this snapshot, it's from my app Sfeerz, doing something similar.
http://www.closier.nl/sfeerz/images/hotspots.jpg

This feature allows you to add regions(areas in my app) to the pano, without 
actually add anything to the material or pano.
basically you define a series of rect for your source usually doors or anything 
making sens for your navigation, 
on uv retrieval, you simply convert uvs to x,y coordinates on map, and proceed 
a basic inRect test, if its true, then you hit a rect.
as you of course have id'ed your rects, you know what to do next...

Same is applicable to any mesh, as long as their mapping remains unique.

Fabrice


On Apr 11, 2011, at 11:11 AM, juju wrote:

> hi, thank you for your help!! :)
> yes Fabrice, I've 6 jpg.
> 
> I think I didn't explain exactly what I'm trying to do.. sorry.
> Right now, I'm not trying to make some "interactives" areas..
> At this point, I don't even know how to add these hotspots (just that,
> without interactivity) at some predefinied points, and then, when the
> HoverCamera3D change his panAngle & titlAngle, they keep her positions
> over the panorama.
> All primitives which I could add to me scene3d, stayed facing me
> without any changes at their x y axis...
> 
> Darcey, if you mean to do this in the Flash IDE, I can't. Because, all
> assets are loaded externally, and I'll have to make later, a
> BackOffice wich will allows you to add custom panorama, with custom
> hotspots..
> 
> Again, very sorry if I misunderstood you, but it's a school's project,
> and I have to succeed.. :(

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