Hi Fabrice,

I was using 10 segments per dimension in the issue-demo.

Vatrobot

On 11 Apr., 18:20, Fabrice3D <[email protected]> wrote:
> oh and for the sake of test, can you tell me if you increase segments, say 6 
> or 10  if results are still looking this weird or
> only at edges?
>
> Fabrice
>
> On Apr 11, 2011, at 6:00 PM, Vatrobot wrote:
>
>
>
>
>
>
>
> > Hello,
>
> > first of all: great job, I love this engine, keep rockin' !
>
> > my propblem:
> > I've experienced some strange uv-mapping (both BitmapFile- and Bitmap-
> > Material on a Cube) using the "tile6"-property.
>
> > I've created a detailed issue-post with a demo here:
> >http://www.vatrobot.de/molehill_broomstick/HelloCube_BmpFileMat_Tile6...
>
> > description:
>
> > Mapping a 512x512 px texture on a Cube with 'tile6' turned to 'true'
> > results in a strange uv-map:
> > - top & bottom area seem to overlap fully (identical)
> > - right & left area seem to overlap fully (identical)
> > - right & left area seem to overlap with the back-area partially
>
> > Am I doing something wrong?
> > Any known problems around this issue?
>
> > Thanks & kind regards,
> > Vatrobot

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