Hi Fabrice, I was using 10 segments per dimension in the issue-demo.
Vatrobot On 11 Apr., 18:20, Fabrice3D <[email protected]> wrote: > oh and for the sake of test, can you tell me if you increase segments, say 6 > or 10 if results are still looking this weird or > only at edges? > > Fabrice > > On Apr 11, 2011, at 6:00 PM, Vatrobot wrote: > > > > > > > > > Hello, > > > first of all: great job, I love this engine, keep rockin' ! > > > my propblem: > > I've experienced some strange uv-mapping (both BitmapFile- and Bitmap- > > Material on a Cube) using the "tile6"-property. > > > I've created a detailed issue-post with a demo here: > >http://www.vatrobot.de/molehill_broomstick/HelloCube_BmpFileMat_Tile6... > > > description: > > > Mapping a 512x512 px texture on a Cube with 'tile6' turned to 'true' > > results in a strange uv-map: > > - top & bottom area seem to overlap fully (identical) > > - right & left area seem to overlap fully (identical) > > - right & left area seem to overlap with the back-area partially > > > Am I doing something wrong? > > Any known problems around this issue? > > > Thanks & kind regards, > > Vatrobot
