At the moment, the only way I know to do this is: var subGeometry:SubGeometry = new SubGeometry(); mesh.geometry.addSubGeometry(subGeometry);
// find which SubMesh has this SubGeometry
var subMesh:SubMesh;
for each (subMesh in mesh.subMeshes)
{
if (subMesh.subGeometry == subGeometry)
{
break;
}
}
// assign proper material to this subMesh
subMesh.material = your_material;
There should be a slightly better interface coming to achieve this at some
point. This isn't ideal, I know.
-Dave
