Guys,

I did:

mesh.geometry = null;

Right?

But the memory is still increasing.
Before I remove children, the memory consumed is 49M. ok!
When I remove the children, and do all this steps, the memory goes to
44M, and when I add the other children I want the memory goes to 55M,
I think the children that I removed are still allocated.

Con you help me, please?

On 11 abr, 18:54, Nathan Queija <[email protected]> wrote:
> I import all this classes into my project and create an instance of
> each class.
>
> After, I remove all these children, because I want to add another.
> I removed the events too before removeChild() and nullify the instance
> too.
>
> But how can I nullify the geometry? I am not doing this.
>
> On 11 abr, 18:50, Fabrice3D <[email protected]> wrote:
>
>
>
>
>
>
>
> > do you declare or save the as files?
> > since you do removeChild, you keep a list of them somewhere, do you clear 
> > it as well?
> > if you want destroy the mesh, make sure you remove the events if they have 
> > some, then nullify their geometry, then nullify them.
>
> > Fabrice
>
> > On Apr 11, 2011, at 11:32 PM, Nathan Queija wrote:
>
> > > I tried, but doesn't work because the class exportes doesn't has this
> > > method.
>
> > > I get this error:
> > > 1061: Call to a possibly undefined method dispose through a reference
> > > with static type lojas:ModelAB.
>
> > > Thanks for help!
>
> > > On 11 abr, 18:28, Josh Beckwith <[email protected]> wrote:
> > >> Try target.dispose();
>
> > >> On Apr 11, 1:15 pm, Nathan Queija <[email protected]> wrote:
>
> > >>> Hi guys!
> > >>> I have an object container, that all its children are at least 50
> > >>> models, exported from Prefab as an .as file.
> > >>> That's nice! It works prefectly!
> > >>> The problem is: I want to remove all these children and add some
> > >>> others, but when I do this the memory increase each time more and it
> > >>> seems that never remove the reference to the other models loaded.
> > >>> How can I fix this?
> > >>> I ever tried, removechild(), set instance to null, I thought that was
> > >>> the material of these objects, but I tried to not apply any material
> > >>> and this thing still continue happens.
> > >>> Please, help me! =)
> > >>> Sorry for the bad english!
> > >>> Thanks so much!

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