Ok, I don't understand nothing.. \o/

heheh, I'm noob.. and my english is noob too...

This "bspTree" I generated in preFab, following the video tutorial
http://away3d.com/away3d-3-5-0-2-5-0-released

Lets go with calm.. yesterday, I have tried to add de model .3ds to bspTree
(bspTree.addChild(loaderCharacter);), but the model don't show at render...

what's mean peeps? =)

Is better to remake the 3d map(I'm using blender3d)?



2011/4/13 Fabrice3D <[email protected]>

> Try add your peeps to the tree not the scene.
>
> Moving objects into a BSP can be a costly thing. Even more if they are
> md2's...
> your world is visually pretty open as well, so the PVS will not help you
> much here.
> So my advice to you here would be, to make sure that your "worst case
> scenario" (all your peeps dancing around +fx in viewport) is running ok,
> before continue...
>
> Fabrice
>
> On Apr 13, 2011, at 2:31 AM, Raphael Bruno wrote:
>
> Hi Fabrice, i can't understand where's  the problem...
> filter? where do I place the .3ds model, in bspCollider?
>
> this is the code:
>
>
>
> package
> {
> import away3d.cameras.lenses.PerspectiveLens;
> import away3d.containers.View3D;
>  import away3d.core.clip.NearfieldClipping;
> import away3d.core.render.Renderer;
>  import away3d.events.Loader3DEvent;
> import away3d.graphs.bsp.BSPTree;
> import away3d.loaders.AWData;
>  import away3d.loaders.Loader3D;
> import away3d.loaders.Max3DS;
> import away3d.physics.BSPCollider;
>  import flash.display.Sprite;
> import flash.display.StageQuality;
> import flash.display.StageScaleMode;
>  import flash.events.Event;
> import flash.geom.Vector3D;
>  [SWF(frameRate = '30', backgroundColor = '0x000000', width = '800',
> height = '600')]
>  /**
>  * ...
>  * @author Raphael Bruno Alves
>  */
> public class Main extends Sprite
> {
>  private var bspCollider:BSPCollider;
> private var view:View3D;
> private var bspTree:BSPTree;
>  /**
>  * Constructor of the Application
>  */
> public function Main():void
> {
>  if (stage) init();
> else addEventListener(Event.ADDED_TO_STAGE, init);
>  }
>  /**
>  * Initialize the Application
>  * @param e
>  */
> private function init(e:Event = null):void
> {
>  // Actions
> removeEventListener(Event.ADDED_TO_STAGE, init);
> stage.scaleMode = StageScaleMode.NO_SCALE;
>  stage.quality = StageQuality.LOW;
>  // Events
>  addEventListener(Event.ENTER_FRAME, rendering);
>  // Creation
>  createEnvironment3D();
> createMap();
> createCharacter();
>  }
>  /**
>  * Create de Environment 3D
>  */
> private function createEnvironment3D():void {
>  view = new View3D({x: 400, y: 300, clipping: new NearfieldClipping()});
> view.camera.lens = new PerspectiveLens();
>  view.camera.dof = true;
> view.camera.x = -3850;
>  view.camera.y = 45;
> view.camera.z = 85;
> view.camera.rotationX = 0;
>  view.camera.rotationY = 90;
> view.camera.rotationZ = 0;
>  addChild(view);
> }
>  /**
>  * Create de Map
>  */
>  private function createMap():void
> {
> var awData:AWData = new AWData();
>  awData.pathToSources = 'lib/3d/maps/';
>  var loaderMAP:Loader3D = new Loader3D();
>  loaderMAP.loadGeometry('lib/3d/maps/prision.awd', awData);
> loaderMAP.addEventListener(Loader3DEvent.LOAD_SUCCESS, modelLoaded);
>  function modelLoaded(e:Loader3DEvent):void
> {
>  bspTree = BSPTree(e.currentTarget.handle);
> bspTree.usePVS = true;
> view.scene.addChild(bspTree);
>  bspCollider = new BSPCollider(view.camera, bspTree);
> bspCollider.testMethod = BSPTree.TEST_METHOD_ELLIPSOID;
>  bspCollider.flyMode = false;
> bspCollider.maxClimbHeight = 60;
> bspCollider.maxIterations = 4;
>  bspCollider.minBounds = new Vector3D(-70,-344,-200);
> bspCollider.maxBounds = new Vector3D(102,50,100);
>  }
> }
>  /**
>  * Create the characters
>  */
>  private function createCharacter():void
> {
> var loaderCharacter:Loader3D = Max3DS.load('lib/3d/characters/jb.3ds');
>  loaderCharacter.x = -1620;
> loaderCharacter.y = -300;
>  loaderCharacter.z = -95;
> view.scene.addChild(loaderCharacter);
>  }
>  /**
>  * Rendering the scene in Real Time
>  * @param e
>  */
> private function rendering(e:Event):void
> {
>  view.render();
> }
> }
> }
>
>
>
> 2011/4/12 Fabrice3D <[email protected]>:
> > looks like you have a filter applied... how do you add these models to
> the tree?
> >
> > Fabrice
> >
> >
> > On Apr 12, 2011, at 5:50 PM, Raphael Bruno wrote:
> >
> >> Hi all, the link...
> >>
> >> http://raphaelbruno.com.br/test_fps/
> >>
> >>
> >> I'm using bsp to detect colision exported by preFab, it generate a file
> .awd...
> >>
> >> The map works perfectly, the problem is when I add a .3ds model, the
> >> ZShorting of .3ds model works so crazy.
> >>
> >> How I can solve this problem?
> >>
> >>
> >> --
> >> Raphael Bruno 2.0
> >> 3Designer, Programador e Webdesigner
> >> www.raphaelbruno.com.br
> >
> >
>
>
>
> --
> Raphael Bruno 2.0
> 3Designer, Programador e Webdesigner
> www.raphaelbruno.com.br
>
>
>


-- 
Raphael Bruno 2.0
3Designer, Programador e Webdesigner
www.raphaelbruno.com.br

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