Hi Group- I'm trying to figure out Broomstick using example code for
3.6 but it is so different I am having a hard time getting started. I
want to generate my own mesh geometry procedurally, but methods like
createVertex, createFace, and regularPolygon no longer seem to exist
in Broomstick.

For instance a simple pyramid shape with a square base- 5 vertices, 6
triangles. What is the approach in Broomstick to make it without the
methods in 3.6 I mentioned above?

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