Hi Group- I'm trying to figure out Broomstick using example code for 3.6 but it is so different I am having a hard time getting started. I want to generate my own mesh geometry procedurally, but methods like createVertex, createFace, and regularPolygon no longer seem to exist in Broomstick.
For instance a simple pyramid shape with a square base- 5 vertices, 6 triangles. What is the approach in Broomstick to make it without the methods in 3.6 I mentioned above?
