Oh yes, there's the scaleUV :)

I added an example with that too.
The inbuilt scaleUV accepts just one parameter, so it scales X and Y
by the same amount.
The "manual" approach offers a bit more control, and hopefully
understanding :)

On Apr 14, 4:05 pm, John Brookes <[email protected]> wrote:
> Yep repeat not tile
> Old skool papervision ;)
>
> Should also point out there is actually already a scaleUV function in
> Broomstick.
> Didn't notice it when playing.

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