Oh yes, there's the scaleUV :) I added an example with that too. The inbuilt scaleUV accepts just one parameter, so it scales X and Y by the same amount. The "manual" approach offers a bit more control, and hopefully understanding :)
On Apr 14, 4:05 pm, John Brookes <[email protected]> wrote: > Yep repeat not tile > Old skool papervision ;) > > Should also point out there is actually already a scaleUV function in > Broomstick. > Didn't notice it when playing.
