Hi helping a friend on some away3d, but really unsure on how to proceed with a preloader on some collada, we have one for each section and some streaming 3d music but thats besides the point.

currently I listen to the loading..

loader.addEventListener( Loader3DEvent.LOAD_PROGRESS, loaderProgress );

and dispatching a signal...

if( loader.handle.bytesLoaded != 0 && loader.handle.bytesTotal != 0 )
            {
fraction =loader.handle.bytesLoaded / loader.handle.bytesTotal;
                if( Math.round( fraction ) != 1 )
                {

                    progressed.dispatch();

                }

            }

but it seems to be giving results for all the assets ( all the images in the scene ) as they are loaded so I have a yo yo loading bar, just unsure on the best approach, do I set the collada images to a single 0 size image by hacking the collada file and then replace them at run time from a separately loaded swf - that would be a real pain and not easy, do I go down the prefab route (or tell him to), probably sorted this before but no idea where my old code is. Was hoping there was an event I could hook into that would save me having to do lots of work, just assumed this is a common thing and the engine would have something set up for this. Sorry if I should read the documents more I looked through some of the away classes but did not find any clues in the code and googled but did not find an clues.

Currently looking at the standard as3 away3d version would love to play with molehill and maybe help on the haxe part but need to get my friends project out the door in as3, and I seem to have lost all motivation to code as3 :).

Many Thanks for any tips cheers

;j

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