ah thanks, Jesse. Yep I believe the problem is that I installed the
Flash 11 player only for Chrome/Firefox instead of for IE so your AX
dll was looking for something not available. Gotta say I'm impressed
that you created a standalone player at all! If Adobe has been in
contact with you about it tell them to pay you to develop the embedded
player for AIR ; )

On Apr 17, 8:34 pm, Jesse Nicholson <[email protected]>
wrote:
> If you are running the debugger from flashdevelop and have configured
> flashdevelop to use to the new SDK, flashdevelop should be able to
> preview FP11 swf's just fine (so I'm told, but I recently talked to
> Philippe, the developer of flashdevelop, and there were issues with
> this so I'm not too sure). Ensure that you have both the IE active X
> as well as alternate browser plugins installed. My standalone player
> requires the IE plugin, and this could be the reason for the issue.
>
> On Apr 17, 9:09 pm, Choons <[email protected]> wrote:
>
>
>
>
>
>
>
> > Hi Jesse and everyone - been trying to get the standalone to work in
> > FlashDevelop but I keep getting an unhandled exception. I found the
> > FlashPlayerDebugger.exe in the Flex framework and copied the 3 files,
> > renamed the exe and pointed FlashDevelop's external player path to it.
> > I can tell from the error window that it's trying to run Jesse's file
> > since it names it as the standalone player. The error header says
> > this:
>
> > System.Runtime.InteropServices.COMException (0x80040154): Class not
> > registered (Exception from HRESULT: 0x80040154 (REGDB_E_CLASSNOTREG))
>
> > Anyone else run into this and have know what to do? Brian you remember
> > what you did?
>
> > On Mar 2, 9:22 am, Jesse Nicholson <[email protected]> wrote:
>
> > > Glad I can help out :)
>
> > > On Mar 2, 9:20 am, Rob Bateman <[email protected]> wrote:
>
> > > > great tip Jesse, well done!
>
> > > > Rob
>
> > > > On Tue, Mar 1, 2011 at 9:06 AM, ringodotnl <[email protected]> wrote:
> > > > > Ehe love creative people well done!:)
>
> > > > > On Mar 1, 12:31 am, Jesse Nicholson <[email protected]>
> > > > > wrote:
> > > > > > To my knowledge there isn't actually a packaged debugger (or player)
> > > > > > exe for incubator yet, which is why I spent a few hours doing this!
> > > > > > lol I believe if you're using the preview inFlashdevelop, it's
> > > > > > essentially doing what my exe does, interfacing with the OCX 
> > > > > > control,
> > > > > > not calling an packaged flashplayer.exe that has the v11 runtime
> > > > > > embedded. But, nice to know that it already works out of the box for
> > > > > >flashdevelop! Also while I'm making this reply, for anyone who does
> > > > > > want to dl the exe I made to be used with Flash builder/Flash CS5, 
> > > > > > I'm
> > > > > > currently updating the exe because I didn't set the WMODE of the
> > > > > > control to "direct", so in the original build more complex demos run
> > > > > > very slow. Updated version should be uploaded in a few minutes.
>
> > > > > > On Feb 28, 6:26 pm, "Brian Bosak" <[email protected]> 
> > > > > > wrote:
>
> > > > > > > I managed to get the official Flash Debug player to work with 
> > > > > > > Molehill.
> > > > > Not sure how I did it though, but it seems to work. Just pressing F5 
> > > > > in
> > > > >FlashDevelopdoes the trick (modified so many things by now I’m not sure
> > > > > what caused it to start working that way!).
>
> > > > > > > From: Peter Kapelyan
> > > > > > > Sent: Monday, February 28, 2011 4:40 PM
> > > > > > > To: [email protected]
> > > > > > > Subject: Re: [away3d] New Unofficial Flash Player 11 Standalone
> > > > > Debugger
>
> > > > > > > Really nice work, thank you!
>
> > > > > > > On Mon, Feb 28, 2011 at 5:17 PM, Jesse Nicholson <
> > > > > [email protected]> wrote:
>
> > > > > > >   Hi All,
>
> > > > > > >   I've just sat down today and wrote a standalone executable for 
> > > > > > > flash
> > > > > > >   11 on windows. What this allows you to do is seamlessly build 
> > > > > > > and
> > > > > test
> > > > > > >   your fp11 targets swfs inside Flash CS5 (and maybe flexbuilder,
> > > > > > >   untested). In other words, everything will work exactly the 
> > > > > > > same,
> > > > > > >   natively, fully supported just as when you develop for Flash 
> > > > > > > player
> > > > > > >   10. Read my latest blog post (should be the first page) for 
> > > > > > > complete
> > > > > > >   instructions, download links, including a link to a video 
> > > > > > > tutorial.
>
> > > > > > >  http://blog.ascensionsystems.ca/
>
> > > > > > >   Please distribute this, let people know because it's such a 
> > > > > > > pain-in-
> > > > > > >   the-bleep process (in my opinion) to do any real/serious dev 
> > > > > > > work
> > > > > with
> > > > > > >   this stuff when you've constantly gotta test in your browser. 
> > > > > > > Also
> > > > > > >   please note that this is 100% legal, I am not distributing any 
> > > > > > > flash/
> > > > > > >   adobe software it is an executable that simply interfaces with 
> > > > > > > the
> > > > > > >   flash runtime that is already installed when you install the
> > > > > incubator
> > > > > > >   build. I cover all these topics and more in my blog entry and 
> > > > > > > in the
> > > > > > >   readme.
>
> > > > > > >   Regards,
>
> > > > > > >   Jesse
>
> > > > > > > --
> > > > > > > ___________________
>
> > > > > > > Actionscript 3.0 Flash 3D Graphics Engine
>
> > > > > > > HTTP://AWAY3D.COM
>
> > > > --
> > > > Rob Bateman
> > > > Flash Development & Consultancy
>
> > > > [email protected]

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