Hi,

I'm playing around with some custom meshes with broomstick.. here's
the problem:

I'm taking a 2d set of points ( let's say a 5 point star
shape) ,converting to 3d coordinates, then distorting/wrapping around
a sphere. (basically 3d polar coordinates).
The problem, is the mesh is limited to those 5 points so i need to
introduce more geometry to keep the 3d shape looking nice and sphere
like..

My question is what's the best way to introduce extra geometry to a
polygon? Does Away3D have any features that can achieve this or do you
know any algorithms that can?

One idea I had was to grid out the shape and associate each point of
the 2d shape with a grid row/col index.  Any grid squares that contain
no points can be converted into a full segment from the square's
bounding box.  Any squares that contain points can be divided up by
using Delaunay triangulation for example.

Also, what's the correct name in 3d graphics terms for this kind of
thing? Triangulation?

Thanks,

Jamie

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