Hi, I'm playing around with some custom meshes with broomstick.. here's the problem:
I'm taking a 2d set of points ( let's say a 5 point star shape) ,converting to 3d coordinates, then distorting/wrapping around a sphere. (basically 3d polar coordinates). The problem, is the mesh is limited to those 5 points so i need to introduce more geometry to keep the 3d shape looking nice and sphere like.. My question is what's the best way to introduce extra geometry to a polygon? Does Away3D have any features that can achieve this or do you know any algorithms that can? One idea I had was to grid out the shape and associate each point of the 2d shape with a grid row/col index. Any grid squares that contain no points can be converted into a full segment from the square's bounding box. Any squares that contain points can be divided up by using Delaunay triangulation for example. Also, what's the correct name in 3d graphics terms for this kind of thing? Triangulation? Thanks, Jamie