I was saying something similar to someone recently. what I meant then was that this isnt possible in principle when you have more than 1 rotation axis (and the example I gave was rubik cube - one cant turn its adjacent faces at the same time). but when you have only 1 axis, I find it hard to believe that away couldn't do that.
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- Re: [away3d] Re: Rotations question Fabrice3D
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