Did you get any further with this Dave?

Cheers

Pete

On Apr 11, 9:49 pm, Dave <[email protected]> wrote:
> I'm really surprised I haven't heard anything back. I'll share this
> morning's progress so far.
>
> I've learned that I need to set up a Skeleton, which contains
> Vector.<SkeletonJoint>.  "joint index" is the index in this vector.
> SkeletonJoint stores the "inverse bind matrix" in a raw Vector.<Number>, and
> the joint name.
>
> I assume that the joint index I need to set into SkinnedSubGeometry nodes
> are the joint index into Vector.<SkeletonJoint>.
>
> I expect that, from here, something drives the Skeleton for animation.
>  Probably SkeletonPose and SkeletonTreeNode (and its subclasses).
>
> -Dave

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