Did you get any further with this Dave? Cheers
Pete On Apr 11, 9:49 pm, Dave <[email protected]> wrote: > I'm really surprised I haven't heard anything back. I'll share this > morning's progress so far. > > I've learned that I need to set up a Skeleton, which contains > Vector.<SkeletonJoint>. "joint index" is the index in this vector. > SkeletonJoint stores the "inverse bind matrix" in a raw Vector.<Number>, and > the joint name. > > I assume that the joint index I need to set into SkinnedSubGeometry nodes > are the joint index into Vector.<SkeletonJoint>. > > I expect that, from here, something drives the Skeleton for animation. > Probably SkeletonPose and SkeletonTreeNode (and its subclasses). > > -Dave
