Hi,

I was wondering what the fastest way to update textures every frame
would be? Let's say if you had a 3d model and could "draw" other
bitmaps on it's faces. The drawn bitmaps would be composited on the
original texture bitmaps and would be updating every frame.

I've got this working in broomstick already using
BitmapMaterial.updateTexture() but slows down when multiple textures
are being updated and they are 1024x1024.  This would eventually run
on mobiles so I'm trying to get things as fast as possible.  Any ideas
if this be possible say in pixel bender? Is there a way to composite
two textures in a shader, so u would upload textures + "drawable"
textures to the gpu to begin with, and then only pass x/y coords +
drawable texture id as parameters and let the gpu update the texture
accordingly?

Cheers,

Jamie

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