Hi,

Did you find an answer to this?  Funny, it's hard to find any answers
to this!

On Mar 31, 4:56 pm, Blizz <[email protected]> wrote:
> im a rather new user of away3d & m currently working on a project
> where im suppose 2 allow the user 2 zoom & rotate a .obj model using
> the mouse. i want it 2 be rotating about the global axis & not the
> local axis of the object. i tried using applyRotations() which kinda
> gives me what im looking 4 but it will affect the lighting of the
> object (using a normal map). now the lighting  does not seem 2 update
> when i rotate the object. i reckon its becoz applyRotations() reset
> the object's rotation variables which r used 2 calculate lighting, so
> is there another way 2 make the object rotate along the global axis
> instead of local axis? if so pls provide sample code as im still
> learning how 2 use the engine.

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