Hi, Did you find an answer to this? Funny, it's hard to find any answers to this!
On Mar 31, 4:56 pm, Blizz <[email protected]> wrote: > im a rather new user of away3d & m currently working on a project > where im suppose 2 allow the user 2 zoom & rotate a .obj model using > the mouse. i want it 2 be rotating about the global axis & not the > local axis of the object. i tried using applyRotations() which kinda > gives me what im looking 4 but it will affect the lighting of the > object (using a normal map). now the lighting does not seem 2 update > when i rotate the object. i reckon its becoz applyRotations() reset > the object's rotation variables which r used 2 calculate lighting, so > is there another way 2 make the object rotate along the global axis > instead of local axis? if so pls provide sample code as im still > learning how 2 use the engine.
