What you are trying to do won't work because you are assigning
different texture bitmaps to the same bitmap material's bitmapData
property. This means that you're just overwriting the same bitmapData
with a new value on each loop iteration. This isn't really a
shortcoming in Away3D, but rather just how programming in ActionScript
works.

If you want to use different bitmaps, then you will need to use
different bitmap materials.


Cheers
/R

On May 28, 10:09 am, do rinal <[email protected]> wrote:
> I forgot to mention that I was using broomstick,
> thx

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