One sucessful way that i found is to simply rig and animate in 3d studio (i
suppose blender will work the same way)), then export using this:

Blender MD5 exporter:
http://www.doom3world.org/phpbb2/viewtopic.php?t=1711

3DS Max MD5 exporter:
http://www.doom3world.org/phpbb2/viewtopic.php?t=1914

These are Der Ton's exporters. There are other around, but these are the
ones that really worked for me. Used to export a 3d character rigged and
animated in 3d studio, complete with walk cycle, jump, idle and attack
animation (this was made without the biped, of course. to use various
animations export them in individual files).

Hope this helps!

2011/5/27 themightyatom <[email protected]>

>
> http://videometry.blogspot.com/2011/05/mocap-to-molehill-via-3d-studio-max-and.html
>
> There's still a bug in it I can't find. If you find it, please
> post! :)
>
> On May 27, 6:06 pm, Vic <[email protected]> wrote:
> > How do I create bones animation files that work in Broomstick?
> >
> > Ex: Blender | Max, and then export as (blank) _______
> >
> > tia
>

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