I suppose you mean Away3D 3.6 ? Yes in that version if you export 3Ds you
have to turn them 90 X axis .Well Yes it is annoying but you can rotate the
model 90 degrees already in 3ds max so that after the export you don't need
to do it manually .
Btw, in Broomstick 3Ds doesn't have this issue.
Michael

On Sat, May 28, 2011 at 9:04 PM, Matt Przybylski <[email protected]>wrote:

> Hey guys,
> I've had a couple of different 3D guys export models for me and it
> seems like I always have to add rotationX = 90 to each model that gets
> imported for them to "stand up straight".  Is this an issue with how
> the models are being exported to me (they are .3ds) or is this just
> the normal behavior you have to apply to imported models in Away3D?
> Is there some other way to rectify this so that I don't have to do
> that each time I load an imported model?
>
> Thanks,
> Matt




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Michael Ivanov ,Programmer
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