I suppose you mean Away3D 3.6 ? Yes in that version if you export 3Ds you have to turn them 90 X axis .Well Yes it is annoying but you can rotate the model 90 degrees already in 3ds max so that after the export you don't need to do it manually . Btw, in Broomstick 3Ds doesn't have this issue. Michael
On Sat, May 28, 2011 at 9:04 PM, Matt Przybylski <[email protected]>wrote: > Hey guys, > I've had a couple of different 3D guys export models for me and it > seems like I always have to add rotationX = 90 to each model that gets > imported for them to "stand up straight". Is this an issue with how > the models are being exported to me (they are .3ds) or is this just > the normal behavior you have to apply to imported models in Away3D? > Is there some other way to rectify this so that I don't have to do > that each time I load an imported model? > > Thanks, > Matt -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net Tel:054-4962254 [email protected] [email protected]
