Hi Jlm .First do you mean Away3D 3.6x? or Broomstick. In away3d 3.6x and earlier you don't need to update camera's target on each frame.Just call: _springCam.view Inside ENTER_FRAME callback.
Michael On Sat, May 28, 2011 at 11:15 PM, [email protected] <[email protected]>wrote: > Hi quick question... I was trying to use the spring cam... and it seems > every frame I have to tell it what it's target is? Am I doing this right? > > so I have a render every frame and something like... > > Away.springCam.target.x = 0.25*( stage.mouseX - stage.stageWidth > / 2 ); > Away.springCam.target.z = -0.45*( stage.mouseY - > stage.stageHeight / 2 ); > _view.camera.target = Away.springCam ; > > If I set the camera target I anticipate that it should be checking with the > normal rendering? looking at the example we found, it fails to implicitly > mention that we need to set every frame? > > As an opensource user I feel it is important to give feedback on any > issues, it is too easy to just find a solution and not bother to feedback, > so hopefully my comments are not taken negatively, We really appreciate all > the work that developers donate to away. > > Cheers > > ;j > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net Tel:054-4962254 [email protected] [email protected]
