So as I said.Basic trig is what you need

On Sun, May 29, 2011 at 3:50 PM, andrew barry <[email protected]> wrote:

>
> Do you mean how to find the position vector of a point
> which is located 10 px from the center of the object?
>
> yes that explains it and the object can move in any direction on x/z
> axis.




-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
http://blog.alladvanced.net
Tel:054-4962254
[email protected]
[email protected]

Reply via email to