good question. My first question is whether you made sure to set wmode: "direct" in the html loader for the swf? If so, I'm curious to know as well how Flash "Molehill" with Away3D or other frameworks actually benchmarks against for instance Unity3D for the same content. One thing you might consider is looking at Adobe's somewhat orphaned Alchemy project. It bridges C code with Actionscript. It'd be a far cry from the classes of managed C# but it might be useful if you have a grasp on how to represent your game in lower level c++.
On May 31, 6:44 pm, "Brian Bosak" <[email protected]> wrote: > I’ve been working on a project in OpenGL, and would like to create an > ActionScript (in-browser) viewer for one of the maps on the game, to give the > user a sample of the game on our company’s website. However, during testing > of some Away4 code, we realized it wasn’t quite up to our company’s > performance expectations, but, on the other hand, it could just be my code. > Does it look like something like this would be possible in Away4 (notice the > map has animated textures on walls (dynamically rendered, don’t know if > there’s a ‘fast’ way to do this in Away4), dynamic shadows, and lighting. > > Watch in 720p. The current version is written in C# using OpenTK (an OpenGL > wrapper for C#) in Visual Studio. The model files are in OBJ format and were > created using Blender. Does something like this look possible to do in a > browser? Or is it just too complex?http://www.youtube.com/watch?v=n1L2Q4_dHyc
